The signature weapon of Red Faction: Guerrilla is great for wreaking havoc. But you'll probably never experience the supreme majesty of the sledge unless you take the gameplay down a notch.


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Some of these schemes might make sense to a money-hungry executive, but they screw over the people whose opinions actually matter: the ones who buy videogames.


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You can't judge a book by its cover, but you sure can take a whack at a videogame based solely on its artwork. Our biweekly roundup of the laughable and the laudable begins with Fight Night: Round 4, Little League World Series 2009 and a Grand Theft Auto double pack.


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Imagine a Grand Theft Auto city peopled with 50 thugs and 50 cops, all played by actual gamers on their own crime-related missions. Recipe for chaos or educational experience for budding criminals?


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Imagine a Grand Theft Auto city peopled with 50 thugs and 50 cops, all played by actual gamers on their own crime-related missions. Recipe for chaos or educational experience for budding criminals?


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It's time to separate the badass button-mashers from the casual crowd. For starters, saving your game so you don't have to go back to the beginning every time you crash and burn is for wussies.


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Since Nintendo doesn't do many hard-core games, the company teams up with the maker of Ninja Gaiden in order to add some high-def technical chops.


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Cooperative play in The 40th Day drops gaming partners into the heat of battle, with all its horrible choices.


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Cooperative play in The 40th Day drops gaming partners into the heat of battle, with all its horrible choices.


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We talk to the game's creative director about new features. And how about the intimidation factor when you're playing in front of the real surviving Beatles?


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