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	<title>Review Stuff.org &#187; Events</title>
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		<title>Review: &#8216;Skate 3&#8242; Shreds With Slick Online Features</title>
		<link>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/Pb3TspIY57Y/</link>
		<comments>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/Pb3TspIY57Y/#comments</comments>
		<pubDate>Fri, 14 May 2010 18:07:00 +0000</pubDate>
		<dc:creator>Gus Mastrapa</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.wired.com/gamelife/2010/05/review-skate-3/</guid>
		<description><![CDATA[The new skateboarding game for Xbox 360 and PlayStation 3 features a mellower vibe than Tony Hawk's crazy adventures, but a more ambitious online mode lets you share videos of all your wildest stunts.
<p><a href="http://feedads.g.doubleclick.net/~at/DsHQxU-Q8UdFZvZxZjh4wW5BXH4/0/da"><img src="http://feedads.g.doubleclick.net/~at/DsHQxU-Q8UdFZvZxZjh4wW5BXH4/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/DsHQxU-Q8UdFZvZxZjh4wW5BXH4/1/da"><img src="http://feedads.g.doubleclick.net/~at/DsHQxU-Q8UdFZvZxZjh4wW5BXH4/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
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			<content:encoded><![CDATA[The new skateboarding game for Xbox 360 and PlayStation 3 features a mellower vibe than Tony Hawk's crazy adventures, but a more ambitious online mode lets you share videos of all your wildest stunts.
<p><a href="http://feedads.g.doubleclick.net/~at/DsHQxU-Q8UdFZvZxZjh4wW5BXH4/0/da"><img src="http://feedads.g.doubleclick.net/~at/DsHQxU-Q8UdFZvZxZjh4wW5BXH4/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/DsHQxU-Q8UdFZvZxZjh4wW5BXH4/1/da"><img src="http://feedads.g.doubleclick.net/~at/DsHQxU-Q8UdFZvZxZjh4wW5BXH4/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
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		<title>Console Makers Fight Back Against Piracy</title>
		<link>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/Lwht_AFjj2g/pl_games_bootleg</link>
		<comments>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/Lwht_AFjj2g/pl_games_bootleg#comments</comments>
		<pubDate>Tue, 11 May 2010 00:00:00 +0000</pubDate>
		<dc:creator>David Kushner</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.wired.com/magazine/2010/04/pl_games_bootleg</guid>
		<description><![CDATA[Some PC game developers believe that up to 90 percent of the people playing their titles never paid for them. The gaming industry's Big Three &#8212; Nintendo, Sony and Microsoft &#8212; are in attack mode.
<p><a href="http://feedads.g.doubleclick.net/~at/Mx5oHFW4j2M4QX4N3uaKViG21ag/0/da"><img src="http://feedads.g.doubleclick.net/~at/Mx5oHFW4j2M4QX4N3uaKViG21ag/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/Mx5oHFW4j2M4QX4N3uaKViG21ag/1/da"><img src="http://feedads.g.doubleclick.net/~at/Mx5oHFW4j2M4QX4N3uaKViG21ag/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=Lwht_AFjj2g:zn6PIdTtZ40:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=Lwht_AFjj2g:zn6PIdTtZ40:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=Lwht_AFjj2g:zn6PIdTtZ40:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=Lwht_AFjj2g:zn6PIdTtZ40:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=Lwht_AFjj2g:zn6PIdTtZ40:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=Lwht_AFjj2g:zn6PIdTtZ40:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/Lwht_AFjj2g" height="1" width="1"/>]]></description>
			<content:encoded><![CDATA[Some PC game developers believe that up to 90 percent of the people playing their titles never paid for them. The gaming industry's Big Three &mdash; Nintendo, Sony and Microsoft &mdash; are in attack mode.
<p><a href="http://feedads.g.doubleclick.net/~at/Mx5oHFW4j2M4QX4N3uaKViG21ag/0/da"><img src="http://feedads.g.doubleclick.net/~at/Mx5oHFW4j2M4QX4N3uaKViG21ag/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/Mx5oHFW4j2M4QX4N3uaKViG21ag/1/da"><img src="http://feedads.g.doubleclick.net/~at/Mx5oHFW4j2M4QX4N3uaKViG21ag/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=Lwht_AFjj2g:zn6PIdTtZ40:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=Lwht_AFjj2g:zn6PIdTtZ40:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=Lwht_AFjj2g:zn6PIdTtZ40:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=Lwht_AFjj2g:zn6PIdTtZ40:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=Lwht_AFjj2g:zn6PIdTtZ40:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=Lwht_AFjj2g:zn6PIdTtZ40:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Rough, Compelling &#8216;Nier&#8217; Mashes Game Genres</title>
		<link>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/0b6VYgG89PY/</link>
		<comments>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/0b6VYgG89PY/#comments</comments>
		<pubDate>Mon, 10 May 2010 18:01:00 +0000</pubDate>
		<dc:creator>Chris Kohler</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.wired.com/gamelife/2010/05/nier-review/</guid>
		<description><![CDATA[A little bit of <cite>Final Fantasy</cite>, a dash of <cite>FarmVille</cite>, some <cite>God of War</cite> and a whole lot of experimentation combine to make this hybrid action-RPG an interesting adventure. Just don't get excited about the fishing minigame.
<p><a href="http://feedads.g.doubleclick.net/~at/SUE4P7qvW3sIASBHeKOnoQOrD5s/0/da"><img src="http://feedads.g.doubleclick.net/~at/SUE4P7qvW3sIASBHeKOnoQOrD5s/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/SUE4P7qvW3sIASBHeKOnoQOrD5s/1/da"><img src="http://feedads.g.doubleclick.net/~at/SUE4P7qvW3sIASBHeKOnoQOrD5s/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=0b6VYgG89PY:7j-mOO-awcA:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=0b6VYgG89PY:7j-mOO-awcA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=0b6VYgG89PY:7j-mOO-awcA:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=0b6VYgG89PY:7j-mOO-awcA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=0b6VYgG89PY:7j-mOO-awcA:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=0b6VYgG89PY:7j-mOO-awcA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/0b6VYgG89PY" height="1" width="1"/>]]></description>
			<content:encoded><![CDATA[A little bit of <cite>Final Fantasy</cite>, a dash of <cite>FarmVille</cite>, some <cite>God of War</cite> and a whole lot of experimentation combine to make this hybrid action-RPG an interesting adventure. Just don't get excited about the fishing minigame.
<p><a href="http://feedads.g.doubleclick.net/~at/SUE4P7qvW3sIASBHeKOnoQOrD5s/0/da"><img src="http://feedads.g.doubleclick.net/~at/SUE4P7qvW3sIASBHeKOnoQOrD5s/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/SUE4P7qvW3sIASBHeKOnoQOrD5s/1/da"><img src="http://feedads.g.doubleclick.net/~at/SUE4P7qvW3sIASBHeKOnoQOrD5s/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=0b6VYgG89PY:7j-mOO-awcA:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=0b6VYgG89PY:7j-mOO-awcA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=0b6VYgG89PY:7j-mOO-awcA:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=0b6VYgG89PY:7j-mOO-awcA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=0b6VYgG89PY:7j-mOO-awcA:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=0b6VYgG89PY:7j-mOO-awcA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
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		<item>
		<title>Play Fake &#8216;Tron&#8217; Arcade Game, &#8216;Space Paranoids,&#8217; in Your Browser</title>
		<link>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/lczBRQESoBA/</link>
		<comments>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/lczBRQESoBA/#comments</comments>
		<pubDate>Fri, 07 May 2010 18:21:00 +0000</pubDate>
		<dc:creator>Gus Mastrapa</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.wired.com/gamelife/2010/05/space-paranoids/</guid>
		<description><![CDATA[This remarkably faithful (and surprisingly challenging) online videogame re-creates Kevin Flynn's mythical masterpiece from the '80s movie. It's a fun, free promo for this year's highly anticipated sci-fi sequel, <cite>Tron Legacy</cite>.
<p><a href="http://feedads.g.doubleclick.net/~at/i_rnodIBGaabSCZDxMmW6G_1WU0/0/da"><img src="http://feedads.g.doubleclick.net/~at/i_rnodIBGaabSCZDxMmW6G_1WU0/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/i_rnodIBGaabSCZDxMmW6G_1WU0/1/da"><img src="http://feedads.g.doubleclick.net/~at/i_rnodIBGaabSCZDxMmW6G_1WU0/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=lczBRQESoBA:nxkcBd6FzV4:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=lczBRQESoBA:nxkcBd6FzV4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=lczBRQESoBA:nxkcBd6FzV4:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=lczBRQESoBA:nxkcBd6FzV4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=lczBRQESoBA:nxkcBd6FzV4:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=lczBRQESoBA:nxkcBd6FzV4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/lczBRQESoBA" height="1" width="1"/>]]></description>
			<content:encoded><![CDATA[This remarkably faithful (and surprisingly challenging) online videogame re-creates Kevin Flynn's mythical masterpiece from the '80s movie. It's a fun, free promo for this year's highly anticipated sci-fi sequel, <cite>Tron Legacy</cite>.
<p><a href="http://feedads.g.doubleclick.net/~at/i_rnodIBGaabSCZDxMmW6G_1WU0/0/da"><img src="http://feedads.g.doubleclick.net/~at/i_rnodIBGaabSCZDxMmW6G_1WU0/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/i_rnodIBGaabSCZDxMmW6G_1WU0/1/da"><img src="http://feedads.g.doubleclick.net/~at/i_rnodIBGaabSCZDxMmW6G_1WU0/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=lczBRQESoBA:nxkcBd6FzV4:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=lczBRQESoBA:nxkcBd6FzV4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=lczBRQESoBA:nxkcBd6FzV4:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=lczBRQESoBA:nxkcBd6FzV4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=lczBRQESoBA:nxkcBd6FzV4:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=lczBRQESoBA:nxkcBd6FzV4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
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		<item>
		<title>iPad Games: The Good, the Bad and the Fixable</title>
		<link>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/cFryGas5auQ/</link>
		<comments>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/cFryGas5auQ/#comments</comments>
		<pubDate>Fri, 07 May 2010 00:00:00 +0000</pubDate>
		<dc:creator>Chris Kohler</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.wired.com/gamelife/2010/05/gallery-ipad-games/</guid>
		<description><![CDATA[Apple's hot new device offers a peek at the future of videogames. Unfortunately, most of what's visible could use a little more polish if the iPad's really going to shine as a gaming machine. A roundup of great ideas, clunky concepts and horrible misfires.
<p><a href="http://feedads.g.doubleclick.net/~at/MuiegoKgl5a02wZ4crIO7IcC7JY/0/da"><img src="http://feedads.g.doubleclick.net/~at/MuiegoKgl5a02wZ4crIO7IcC7JY/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/MuiegoKgl5a02wZ4crIO7IcC7JY/1/da"><img src="http://feedads.g.doubleclick.net/~at/MuiegoKgl5a02wZ4crIO7IcC7JY/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=cFryGas5auQ:pC4kxiS5NP4:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=cFryGas5auQ:pC4kxiS5NP4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=cFryGas5auQ:pC4kxiS5NP4:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=cFryGas5auQ:pC4kxiS5NP4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=cFryGas5auQ:pC4kxiS5NP4:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=cFryGas5auQ:pC4kxiS5NP4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/cFryGas5auQ" height="1" width="1"/>]]></description>
			<content:encoded><![CDATA[Apple's hot new device offers a peek at the future of videogames. Unfortunately, most of what's visible could use a little more polish if the iPad's really going to shine as a gaming machine. A roundup of great ideas, clunky concepts and horrible misfires.
<p><a href="http://feedads.g.doubleclick.net/~at/MuiegoKgl5a02wZ4crIO7IcC7JY/0/da"><img src="http://feedads.g.doubleclick.net/~at/MuiegoKgl5a02wZ4crIO7IcC7JY/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/MuiegoKgl5a02wZ4crIO7IcC7JY/1/da"><img src="http://feedads.g.doubleclick.net/~at/MuiegoKgl5a02wZ4crIO7IcC7JY/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=cFryGas5auQ:pC4kxiS5NP4:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=cFryGas5auQ:pC4kxiS5NP4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=cFryGas5auQ:pC4kxiS5NP4:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=cFryGas5auQ:pC4kxiS5NP4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=cFryGas5auQ:pC4kxiS5NP4:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=cFryGas5auQ:pC4kxiS5NP4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/cFryGas5auQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/cFryGas5auQ/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>5 Things Bungie Should Fix in Halo: Reach</title>
		<link>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/MSqgUwc4xAQ/</link>
		<comments>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/MSqgUwc4xAQ/#comments</comments>
		<pubDate>Tue, 04 May 2010 23:15:00 +0000</pubDate>
		<dc:creator>John Mix Meyer</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.wired.com/gamelife/2010/05/halo-reach-beta-3/</guid>
		<description><![CDATA[More than a million people are playing the <cite>Halo: Reach</cite> beta, and Bungie wants them to help tweak the new shooter's mechanics. Here are our top 5 suggestions.
<p><a href="http://feedads.g.doubleclick.net/~at/z3p0h1Qi6_ep1dTHwWvlGR3yGlw/0/da"><img src="http://feedads.g.doubleclick.net/~at/z3p0h1Qi6_ep1dTHwWvlGR3yGlw/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/z3p0h1Qi6_ep1dTHwWvlGR3yGlw/1/da"><img src="http://feedads.g.doubleclick.net/~at/z3p0h1Qi6_ep1dTHwWvlGR3yGlw/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=MSqgUwc4xAQ:AmuHFmA2KTw:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=MSqgUwc4xAQ:AmuHFmA2KTw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=MSqgUwc4xAQ:AmuHFmA2KTw:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=MSqgUwc4xAQ:AmuHFmA2KTw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=MSqgUwc4xAQ:AmuHFmA2KTw:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=MSqgUwc4xAQ:AmuHFmA2KTw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/MSqgUwc4xAQ" height="1" width="1"/>]]></description>
			<content:encoded><![CDATA[More than a million people are playing the <cite>Halo: Reach</cite> beta, and Bungie wants them to help tweak the new shooter's mechanics. Here are our top 5 suggestions.
<p><a href="http://feedads.g.doubleclick.net/~at/z3p0h1Qi6_ep1dTHwWvlGR3yGlw/0/da"><img src="http://feedads.g.doubleclick.net/~at/z3p0h1Qi6_ep1dTHwWvlGR3yGlw/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/z3p0h1Qi6_ep1dTHwWvlGR3yGlw/1/da"><img src="http://feedads.g.doubleclick.net/~at/z3p0h1Qi6_ep1dTHwWvlGR3yGlw/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=MSqgUwc4xAQ:AmuHFmA2KTw:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=MSqgUwc4xAQ:AmuHFmA2KTw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=MSqgUwc4xAQ:AmuHFmA2KTw:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=MSqgUwc4xAQ:AmuHFmA2KTw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=MSqgUwc4xAQ:AmuHFmA2KTw:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=MSqgUwc4xAQ:AmuHFmA2KTw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/MSqgUwc4xAQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/MSqgUwc4xAQ/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What to Expect From &#8216;Halo: Reach&#8217; Beta</title>
		<link>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/DA4dMFkgKCE/</link>
		<comments>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/DA4dMFkgKCE/#comments</comments>
		<pubDate>Mon, 03 May 2010 21:56:00 +0000</pubDate>
		<dc:creator>Gus Mastrapa</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.wired.com/gamelife/2010/05/halo-reach-beta-2/</guid>
		<description><![CDATA[Gameplay upgrades, aggressive new weapons and a character class system make the latest version of the sci-fi videogame series even better.
<p><a href="http://feedads.g.doubleclick.net/~at/OPDeSyEpvAzBjfklOeRsJpsvrSM/0/da"><img src="http://feedads.g.doubleclick.net/~at/OPDeSyEpvAzBjfklOeRsJpsvrSM/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/OPDeSyEpvAzBjfklOeRsJpsvrSM/1/da"><img src="http://feedads.g.doubleclick.net/~at/OPDeSyEpvAzBjfklOeRsJpsvrSM/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=DA4dMFkgKCE:AzXz-_6k6cU:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=DA4dMFkgKCE:AzXz-_6k6cU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=DA4dMFkgKCE:AzXz-_6k6cU:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=DA4dMFkgKCE:AzXz-_6k6cU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=DA4dMFkgKCE:AzXz-_6k6cU:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=DA4dMFkgKCE:AzXz-_6k6cU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/DA4dMFkgKCE" height="1" width="1"/>]]></description>
			<content:encoded><![CDATA[Gameplay upgrades, aggressive new weapons and a character class system make the latest version of the sci-fi videogame series even better.
<p><a href="http://feedads.g.doubleclick.net/~at/OPDeSyEpvAzBjfklOeRsJpsvrSM/0/da"><img src="http://feedads.g.doubleclick.net/~at/OPDeSyEpvAzBjfklOeRsJpsvrSM/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/OPDeSyEpvAzBjfklOeRsJpsvrSM/1/da"><img src="http://feedads.g.doubleclick.net/~at/OPDeSyEpvAzBjfklOeRsJpsvrSM/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=DA4dMFkgKCE:AzXz-_6k6cU:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=DA4dMFkgKCE:AzXz-_6k6cU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=DA4dMFkgKCE:AzXz-_6k6cU:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=DA4dMFkgKCE:AzXz-_6k6cU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=DA4dMFkgKCE:AzXz-_6k6cU:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=DA4dMFkgKCE:AzXz-_6k6cU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/DA4dMFkgKCE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/DA4dMFkgKCE/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bungie Has 10-Year Plan for Secret New Game Series</title>
		<link>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/9lvuhMOKnHY/</link>
		<comments>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/9lvuhMOKnHY/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 22:50:00 +0000</pubDate>
		<dc:creator>Chris Kohler</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.wired.com/gamelife/2010/04/bungie-activision-2/</guid>
		<description><![CDATA[The creator of <cite>Halo</cite> is working on something it calls far more ambitious than its incredibly popular sci-fi videogame. Could we see Bungie-produced novels, comic books and movies based on the still-secret franchise?
<p><a href="http://feedads.g.doubleclick.net/~at/ntIYlexlKQTNJNh5meI7UImPg8Y/0/da"><img src="http://feedads.g.doubleclick.net/~at/ntIYlexlKQTNJNh5meI7UImPg8Y/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/ntIYlexlKQTNJNh5meI7UImPg8Y/1/da"><img src="http://feedads.g.doubleclick.net/~at/ntIYlexlKQTNJNh5meI7UImPg8Y/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=9lvuhMOKnHY:FjQo7KdwjiU:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=9lvuhMOKnHY:FjQo7KdwjiU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=9lvuhMOKnHY:FjQo7KdwjiU:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=9lvuhMOKnHY:FjQo7KdwjiU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=9lvuhMOKnHY:FjQo7KdwjiU:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=9lvuhMOKnHY:FjQo7KdwjiU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/9lvuhMOKnHY" height="1" width="1"/>]]></description>
			<content:encoded><![CDATA[The creator of <cite>Halo</cite> is working on something it calls far more ambitious than its incredibly popular sci-fi videogame. Could we see Bungie-produced novels, comic books and movies based on the still-secret franchise?
<p><a href="http://feedads.g.doubleclick.net/~at/ntIYlexlKQTNJNh5meI7UImPg8Y/0/da"><img src="http://feedads.g.doubleclick.net/~at/ntIYlexlKQTNJNh5meI7UImPg8Y/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/ntIYlexlKQTNJNh5meI7UImPg8Y/1/da"><img src="http://feedads.g.doubleclick.net/~at/ntIYlexlKQTNJNh5meI7UImPg8Y/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
<a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=9lvuhMOKnHY:FjQo7KdwjiU:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=cGdyc7Q-1BI" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=9lvuhMOKnHY:FjQo7KdwjiU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=9lvuhMOKnHY:FjQo7KdwjiU:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=9lvuhMOKnHY:FjQo7KdwjiU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?i=9lvuhMOKnHY:FjQo7KdwjiU:gIN9vFwOqvQ" border="0"/></a> <a href="http://feeds.wired.com/~ff/wired/gaming/gamingreviews?a=9lvuhMOKnHY:FjQo7KdwjiU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/wired/gaming/gamingreviews?d=yIl2AUoC8zA" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/9lvuhMOKnHY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/9lvuhMOKnHY/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why 3-D Gaming&#8217;s Future Is Still Blurry</title>
		<link>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/efg8lSu2kVc/</link>
		<comments>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/efg8lSu2kVc/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 18:20:00 +0000</pubDate>
		<dc:creator>Gus Mastrapa</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.wired.com/gamelife/2010/04/3-d-gaming/</guid>
		<description><![CDATA[Hollywood wants videogame publishers to get on board and help them sell 3-D. But are expensive glasses and new TVs really what gamers need right now?
<p><a href="http://feedads.g.doubleclick.net/~at/BaIkcRv2jF23pXGGwg5gEj47N6M/0/da"><img src="http://feedads.g.doubleclick.net/~at/BaIkcRv2jF23pXGGwg5gEj47N6M/0/di" border="0" ismap="true"/></a><br />
<a href="http://feedads.g.doubleclick.net/~at/BaIkcRv2jF23pXGGwg5gEj47N6M/1/da"><img src="http://feedads.g.doubleclick.net/~at/BaIkcRv2jF23pXGGwg5gEj47N6M/1/di" border="0" ismap="true"/></a></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/efg8lSu2kVc" height="1" width="1"/>]]></description>
			<content:encoded><![CDATA[Hollywood wants videogame publishers to get on board and help them sell 3-D. But are expensive glasses and new TVs really what gamers need right now?
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		<item>
		<title>Boy Scouts&#8217; Videogame Badge Gets Parents in the Game</title>
		<link>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/lyEopkGdf1k/</link>
		<comments>http://feeds.wired.com/~r/wired/gaming/gamingreviews/~3/lyEopkGdf1k/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 17:17:00 +0000</pubDate>
		<dc:creator>Gus Mastrapa</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.wired.com/gamelife/2010/04/cub-scouts-videogames/</guid>
		<description><![CDATA[A new merit badge rewards Scouts for learning about videogames with their parents, joining other geeky pursuits like robotics and geocaching.
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</div><img src="http://feeds.feedburner.com/~r/wired/gaming/gamingreviews/~4/lyEopkGdf1k" height="1" width="1"/>]]></description>
			<content:encoded><![CDATA[A new merit badge rewards Scouts for learning about videogames with their parents, joining other geeky pursuits like robotics and geocaching.
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